Real-Time & Generative
Creative Workflows

I design and build visual tools, workflows, and experiences where creativity and computation meet.

What I Do

Creative Technology Direction

Guiding projects where creative vision and technical complexity meet. I work with teams to define approach, evaluate feasibility, and set the technical and artistic direction for real-time and generative media work.

Hands-On Prototyping & Development

Exploring ideas through working software. I prototype quickly to test visual style, interaction, performance, and workflow assumptions before committing to production.

Generative & Real-Time Pipeline Design

Designing workflows that combine real time engines with generative model outputs. I build systems that allow teams to iterate faster, maintain stylistic consistency, and gain control over variability in AI-driven imagery and animation.

Technical Art & Look Development

Balancing visual ambition with production practicality. I work across lighting, materials, rendering, and asset workflows to establish consistent visual identity with predictable performance.

I collaborate with:

  • Creative studios evolving into real-time or generative pipelines
  • Brands developing interactive or immersive experiences
  • Product and innovation teams exploring new visual workflows
  • R&D groups investigating multimodal and creative ML systems

Selected projects from over the years.

About me.

I work at the intersection of creativity and computation. With 20+ years across real-time 3D, VFX, interactive media, and generative systems, I design and build pipelines, tools, and visual workflows that enable new forms of storytelling and creative expression.

My work spans hands-on prototyping, shader and rendering workflows, pipeline architecture, and technical direction for cross-disciplinary teams. I collaborate closely with engineering, art, product, and research groups to move projects from concept to production in a way that is practical, expressive, and repeatable.

I’ve delivered real-time and generative visual systems for partners including Meta, PlayStation, Coca-Cola, Samsung, Magic Leap, and 20th Century Fox, and have led globally distributed teams of 20+ artists and engineers. I’ve also co-founded and built Seedcamp-backed startups, giving me hands-on experience in product development and early-stage execution.

Based in Helsinki and London. Working globally.

Get in touch.

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