Real-Time & Generative
Creative Workflows
I design and build visual tools, workflows, and experiences where creativity and computation meet.
Creative Technology Direction
Guiding projects where creative vision and technical complexity meet. I work with teams to define approach, evaluate feasibility, and set the technical and artistic direction for real-time and generative media work.
Hands-On Prototyping & Development
Exploring ideas through working software. I prototype quickly to test visual style, interaction, performance, and workflow assumptions before committing to production.
Generative & Real-Time Pipeline Design
Designing workflows that combine real time engines with generative model outputs. I build systems that allow teams to iterate faster, maintain stylistic consistency, and gain control over variability in AI-driven imagery and animation.
Technical Art & Look Development
Balancing visual ambition with production practicality. I work across lighting, materials, rendering, and asset workflows to establish consistent visual identity with predictable performance.
I collaborate with:

Blumhouse Enhanced Cinema

History Hacks

Imaginate

Pentakill: Lost Chapter

Liquid Death: Murder Mountain

Gordon Ramsay’s Food Stars

Milano / Cortina 2026 Flag Handover

33-Day Challenge

Rockefeller Center: Top of the Rock

Magic Leap: Omniverse AWE

Finnair A350 Virtual Flight

Nissan ICC Cricket World Cup Idents

Unreal For All Creators

Coca-Cola: Combo Collectibles

Samsung: Bespoke

Operation Othello

Legacy VFX Reel
I work at the intersection of creativity and computation. With 20+ years across real-time 3D, VFX, interactive media, and generative systems, I design and build pipelines, tools, and visual workflows that enable new forms of storytelling and creative expression.
My work spans hands-on prototyping, shader and rendering workflows, pipeline architecture, and technical direction for cross-disciplinary teams. I collaborate closely with engineering, art, product, and research groups to move projects from concept to production in a way that is practical, expressive, and repeatable.
I’ve delivered real-time and generative visual systems for partners including Meta, PlayStation, Coca-Cola, Samsung, Magic Leap, and 20th Century Fox, and have led globally distributed teams of 20+ artists and engineers. I’ve also co-founded and built Seedcamp-backed startups, giving me hands-on experience in product development and early-stage execution.
Based in Helsinki and London. Working globally.